Progressions in Defining the Digital Ground for Component Making
Terms digital and computation, once accepted as emergent understandings in design, became commonly known and used in recent years. Transformation of techniques from analog to digital created a shift in the understandings as well as products of design. Digital design exploration enabled the designers’ exposure to variety and richness. Increasing number of digital tools became easily-accessible. Thus design thinking in both practice and academia was transformed.
Computation, via increasing power and speed of processing, offers mass information execution. Once this power was utilized to inform the discrete pieces of design, “component making” quickly became one of the trends in architectural design. Idea of components transformed the enclosing forms of architecture into subdivision surfaces which act as fields for components to aggregate on. While there has been a great interest in creating variety via manipulation of components as individual members, the characteristics of the surfaces became overlooked via common use of parametric (UV) subdivision.
This paper, with a critical look at the current component field generation techniques, focuses on alternative methods of transforming a surface into a digital ground for component aggregation. Series of studies address and deal with various pitfalls of component design and application on software-dictated UV subdivision surfaces. Studies aim to release the component design logic from being software-specific by creation and use of customized digital tools and scripts.
TitleProgressions in Defining the Digital Ground for Component Making