Public Lecture Series

Sep 11, 2017 - 7:00pm
ACT Cube, E15-001

Trevor Paglen is an artist whose work spans image-making, sculpture, investigative journalism, writing, engineering, and numerous other disciplines. Among his chief concerns are learning how to see the historical moment we live in and developing the means to imagine alternative futures.

Sep 25, 2017 - 6:00pm
ACT Cube/E15-001

Following Cristina Ricupero’s special interest in the mechanisms of contemporary secrecy, she will focus this two-part program on espionage, a topic she has been currently developing for an exhibition project with Alexandra Midal (independent curator and professor at the design program at HEAD-Haute Ecole d’Art et Design Geneva). 

Oct 20, 2017 - 2:00pm
ACT Cube/E15-001

David Reinfurt will report on the last six months in Rome as a fellow at the American Academy interrogating one small, industrially produced artwork-product from 1965. The Tetracono was designed by Bruno Munari and produced by Danese Milano as an austere 15-cm black steel cube housing four aluminum cones, each painted half-red and half-green, which spin at four distinct speeds on an 18-minute cycle. Its function is to “show forms while they are in the process of becoming.”

Nov 13, 2017 - 6:00pm
ACT Cube/E15-001

Postcommodity will discuss their 2015 land art installation and socially engaged artwork Repellent Fence, and the implications of this work on their art practice, their future work, and the field of contemporary art as we approach the year 2043 (when the US transitions to a non-white majority).

Dec 4, 2017 - 6:00pm
ACT Cube/E15-001

Judith Barry utilizes a research-based methodology to explore a wide range of topics. Both the form and the content of her work evolve as the research proceeds. She often makes use of installation, in various forms and including exhibition design, as a way to combine many of her disparate interests.  These immersive environments are based on experiments incorporating architecture, sculpture, performance, theatre, film/video/new media, graphics, and interactivity.