Computation Lectures

Sep 30, 2016 - 5:00pm
7-429

Whilst play forms evolved in decisive ways since the nineteenth century, through the acquisition of rules, these also disseminated worldwide instituting a de facto globalization avant la lettre. A second recognizable phenomenon in the domain of play was the novelty of its inscription in purpose-made arenas, allied to strenuous efforts placed in what we may term its domestication. Ludic space which can be conjured up anywhere, was thus shaped, framed and inscribed according to rational principles.

Oct 14, 2016 - 5:00pm
7-429

In this lecture, Jose will discuss the use of gaming platforms as a crowdsourcing mechanism for ecological urban development. The game Block’hood developed by Jose focuses on notions of ecology, entropy, and co-existence, generating a dynamic system from which players can learn lessons from the real world. The presentation will unfold the development of Block’hood and discuss the implications of using distributed technologies as a form of design and education.

Oct 14, 2016 - 5:00pm
7-429

In this lecture, Jose will discuss the use of gaming platforms as a crowdsourcing mechanism for ecological urban development. The game Blockhood developed by Jose focuses on notions of ecology, entropy, and co-existence, generating a dynamic system from which players can learn lessons from the real world. The presentation will unfold the development of Block???hood and discuss the implications of using distributed technologies as a form of design and education.

Oct 21, 2016 - 5:00pm
7-429

The designer, planner, and architect as change agent is not often fully explored in professional contexts yet it is critical that we do.  Deanna Van Buren of FOURM design studio and Designing Justice + Designing Spaces explores this capacity in her practice by re-envisioning new worlds and alternative futures that address everything from the transformation of  digital space to the crisis caused by mass incarceration.   She will present realized and envisioned projects across this unique spectrum resulting from her firm's examination of the interrelatedness of shared processes in the creatio

Dec 2, 2016 - 5:00pm
7-429

A strange happenstance. First, as a designer, critic, and historian, Ian Bogost has been working on the applications of games and play to domains outside of entertainment for many years. The ongoing adoption of games in architecture and urban design have largely been focused on game technologies and design techniques, but such a literal approach to the lessons from games might miss the forest from the trees