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Current Projects
Current Projects House_n projects, although diverse, begin with the idea that the design of places of living and work - and the associated technologies and services - must respond directly to the unique needs, values, and activities of the individual.
Please also see our papers and materials.
Last updated: 1/31/05
Open Source Building Alliance (OSBA)
House_n teamThe goal of the Open Source Building Alliance is to develop key components of a more responsive model for creating places of living where: (1) Developers become integrators and alliance builders to offer tailored solutions to individuals, (2) Architects design design-engines to efficiently create thousands of unique environments, (3) Manufacturers agree on interface standards and become tier-one suppliers of components, (4) Builders become installers and assemblers, and (5) Customers (home buyers) become "designers" at the center of the process by receiving personalized information about design, products, and services at the point of decision. [PDF]
OSBA: Chassis
Kent Larson and Jarmo SuominenBorrowing from recent innovations in the automobile, electronics, aviation, and ship building industries, researchers are developing concepts for creating buildings from an integrated "chassis" that can be rapidly and precisely installed with minimal field labor. One integrated assembly provides structure, ductwork, power, signal, plumbing connections, mechanical attachments for infill, HVAC systems, floor finishes, and ceiling finishes. At the point of sale, demising walls are added to create the size unit required, and the buyer then engages in a design process to define the interior design, systems, and services. The chassis provides the necessary physical, power, and signal connections for mass customized infill components to be quickly installed, replaced and upgraded without disruption.
OSBA: Integrated Interior Infill (I3)
Kent Larson, Jarmo Suominen, Pilar Botana, Soraia S. de Souza, and Stephen IntilleIntegrated Interior Infill (i3) components take advantage of computational design and fabrication tools to produce cost-effective, high-performance places of living. I3 components replace interior walls and rapidly connect to an OSBA chassis with highly varied and customizable cabinetry-like components, systems, and technologies - including work-at-home solutions, integrated room acoustics and entertainment systems, transformable elements, networked appliances and devices, etc. Criteria will be established that may inform industry standards for connections of both physical and digital components for new design and construction methodologies. This work is funded by a grant from the PATH/National Science Foundation.
OSBA: Design and Configuration Tools for Non-expert Designers
Kent Larson, Stephen Intille, Jarmo Suominen, and TJ McLeish (alumnus)In contrast to the generic housing development process, this new model places the individual in the center of participative process via a design platform for non-experts. A tangible interface allows consumers to access sophisticated design tools without requiring them to think like an expert designer. Three design representations are presented: an initial conceptual design to understand relationships and adjacencies, optically tagged physical components permit an exploration of alternative adjacencies and configurations, and real time perceptual representations communicate the resulting form, materials, and light. If adopted by industry, such a strategy could create powerful incentives for innovation.
The PlaceLab
A House_n and TIAX, LLC InitiativePlaceLab is a highly instrumented apartment-scale shared research facility where new technologies and design concepts can be tested and evaluated in the context of everyday living. This 1000-square-foot facility is located on the ground floor of a new full service condominium building between Harvard and MIT. Not a prototype, and not a demonstration environment, the PlaceLab is a new type of scientific "instrument" that allows researchers to collect fine-grained human behavior and environmental data, and to systematically test and evaluate strategies and technologies for the home in a natural setting with volunteer occupants. The PlaceLab is capable of accommodating multiple and simultaneous experiments proposed by academic researchers, industrial researchers, or collaborative groups. The PlaceLab interior consists of instrumented laboratory versions of the Integrated Interior Infill (I3) methodology. [web, PDF]
OPEN Prototype House Initiative
Kent Larson, Tedd Benson (Bensonwood Homes)The OPEN Prototype Initiative has been formed to develop a series of prototypical homes that test a new model for the design and fabrication of highly responsive places of living. It brings together advanced academic research and prototyping with sophisticated commercial design and production processes. This initiative, led by the MIT House_n Open Source Building Alliance and Bensonwood
Homes, will allow industrial partners to collaborate in the
prototyping and deployment of new home-related materials,
systems, and devices. [PDF]
Strategies for Building and Operating Living Laboratories
Jennifer Beaudin, Jason Nawyn, Pallavi Kaushik, Emmanuel Munguia Tapia, Stephen Intille, Kent LarsonThe PlaceLab is a Living Laboratory for studying people and their interaction with technologies and design strategies in a natural setting. We are documenting the lessons learned with the PlaceLab and creating design guidelines for other organizations interested in creating and operating such facilities.
Just-In-Time Persuasive User Interfaces for Motivating Healthy Behaviors
Stephen Intille, Jason NawynThis research program investigates technologies and user interface design strategies for creating persuasive devices and spaces. We are developing new computer technologies that automatically detect "point-of-decision" contexts using mobile computers and environmental sensors. Interfaces use this "just-in-time" information about what people are doing and ideas from behavioral science and social psychology in order to motivate behavior change in fun, educational, non-irritating ways over very long periods of time. Application areas include motivating energy and resource conservation, healthy eating, physical activity, personal and work safety, and learning. Information delivery platforms of interest include ubiquitous computing devices in the home and mobile computers, such as phones.
Context-Sensitive Measurement of Physical Activity
Stephen Intille, Boston Medical, Stanford MedicalThis research program is focused on the development of portable technologies that can be used to measure moderate or greater intensity physical activity for medical studies on preventive health care in natural settings such as the home and workplace.
Context-Sensitive Measurement of Sedentary Activity
Jason Nawyn, Stephen Intille, University of North Carolina Medical SchoolThis research program is focused on the development of portable technologies that can be used to measure sedentary activity in the home setting for medical studies, particularly focused on television watching behavior.
Recognizing Activities of Daily Living in the Home Setting using Ubiquitous Sensors
Emmanuel Munguia Tapia, Stephen Intille, Kent Larson, Pallavi KaushikMedical professionals believe that one of the best ways to detect an emerging medical condition before it becomes critical is to look for changes in the "activities of daily living" (ADLs). We are developing new pattern classification and context-based AI algorithms that detect changes in ADLs and other everyday activities automatically. Such algorithms can be applied to both preventative medicine and to devices that monitor and control home and work spaces. Particular attention is focused on identifying behaviors that indicate mental illness and cognitive aging and associated medication compliance issues. This project is sponsored by the National Science Foundation.
Context-Aware Experience Sampling
Stephen Intille, Ling Bao (alumnus), John Rondoni (alumnus), Joyce Ho (alumnus)We believe that environmental sensors combined with wearable sensors may offer the most potential for automatic recognition of everyday activity to enable new generations of context-aware computing devices. We are developing algorithms that automatically detect some activities from portable biometric and motion sensors. We have created software that runs on PocketPC devices and can be used to collect data using context-aware experience sampling - where sensors automatically trigger a computing devices to ask a volunteer a set of questions in a particular situation. This software is being used both for studies of people and technology in natural environments such as homes and workplaces as well as to collect data needed to develop new context detection algorithms.
MITes+: Portable Wireless Sensors for Studying Behavior in Natural Settings
Louis Lopez, Emmanuel Munguia Tapia, Stephen Intille, Randy RockinsonMITes (MIT environmental sensors) are low-cost, wireless devices for detecting motion of people and objects in environments. We are extending these devices to provide other information to technology and medical researchers, such as position, ultra-violet light exposure, heart rate, and tactile feedback.
Proactive Health Displays for Health Assessment and Self Reflection and KinQuery
Jennifer Beaudin, Stephen Intille, Margaret Morris (Intel Research)In this project we have created example health displays showing the type of data that a home health system could collect about a person's behavior. The example displays were used in interviews with consumers and health professionals to learn about the type of health-related information people might want to track in their own home. These interviews have been used to develop designs for a proactive health application for the home called KinQuery.
Detecting Idle Moments for Proactive Health Activities Using Personal and Environmental Sensors and Interfaces
Stephen Intille, Jennifer Beaudin, Emmanuel Munguia Tapia, Kent Larson, Intel ResearchWearable and environmental sensing are used to detect an person's specific activities to select an appropriate time to present novel, computerize generated proactive health messages. Our goal is to demonstrate that by detecting such moments in time, innovative proactive health applications can be created. In particular, we will develop software that uses mobile computing devices for "embedded cognitive assessment," where users are continuously providing health data via games, memory recall exercises, and other quick tasks even as they go about their typical, everyday home activities.
Reducing "Interruption Irritability" from Mobile and Ubiquitous Computing Devices
Stephen Intille, Joyce Ho (Alumnus)The potential for sensor-enabled mobile devices to proactively present information when and where users need it ranks among the greatest promises of ubiquitous computing. Unfortunately, mobile phones, PDAs, and other computing devices that compete for the user's attention can contribute to interruption irritability and feelings of information overload. In this project we are studying ways of using machine learning and sensing to create context-aware computing devices that minimize the perceived interruption burden of proactively delivered messages. Context-aware computers can present information ubiquitously in environments without overwhelming users with information or creating annoying interruptions. One strategy is to exploit the visual phenomena of change blindness. Another is to tie interruptions to changes in physical activity.
Developing Ubiquitous Computer Interfaces for the Home
Stephen Intille, Claudio Pinhanez (IBM Research)This project explores ways of extending traditional rapid prototyping techniques and user interface designs to interfaces for future environments with sophisticated sensing and display capabilities. Research includes work on how new displays such as the IBM Everywhere Display that permit "pixels anywhere" influence the design of user-friendly interfaces. IBM Research provided a seed grant for this research.
Measuring and Motivating Stair Use in Public Spaces
Stephen Intille, Ron MacNeil, Jason Nawyn, Jacob Hyman (alumnus)House_n researchers are creating physical and digital systems for the home and community that promote healthy lifestyles. An effective way to proactively promote health is to design environments that encourage short spurts of daily exercise. Stair use, for example, is one of the best forms of short spurt exercise. We have developed technology for measuring and motivating stair use in public spaces. We are evaluating our system in some of Boston's public spaces. The Robert Wood Johnson Foundation provided a seed grant for this research.
Cross-section of chassis beam ("OSBA Chassis" project)
The interior of the PlaceLab is formed by 15 prefabricated cabinetry interior components that can be reconfigured or replaced to allow for the rapid and non-disruptive upgrading of the facility. Pictured here is an early prototype of one of the cabinets ("OSBA:Integrated Interior Infill" and "The PlaceLab" projects).
House_n alum, TJ McLeish, developed a tangible interface for home customization decisions. Here users move models of infill components; the resulting changes to the design are projected on the wall ("OSBA Design and Configuration Tools" project).
Accelerometer data showing body limb motion at the wrist, knee, and ankle ("Recognizing Activities of Daily Living" project)
House_n graduate student, Jason Nawyn, is developing an application (ViTa) to persuade people to watch less TV and get more physical activity ("Just-in-Time Persuasive User Interfaces" and "Context-Sensitive Measurement" projects).
MITes (MIT environmental sensors) are low-cost, wireless devices for detecting motion of people and objects in environments. Version 1.0, pictured here, detected open-close events of objects such as drawers, cabinet doors, light switches and containers ("MITes+: Portable Wireless Sensors" project).
Grad students Pallavi Kaushik and Jason Nawyn developed "Memento" a prototype context-triggered reminder system, which presents users with "3 best guesses" about what they are currently doing and lets them associate an audio reminder with the most appropriate choice. The system uses Hidden Markov Models and the MITes to infer activity context ("Recognizing Activities" and "MITes" projects).
Grad students Pallavi Kaushik and Emmanuel Munguia Tapia are working on ways to infer activity based on sensor activations on objects. Here they infer what else might be being used if a drawer with "spoons" is opened - using the Open-Mind Commonsense database ("Recognizing Activities" project).
Pictured here is the first version of the MITes. Version 2.0 of the MITes (MIT environmental sensors) use accelerometers to detect the motion of host objects; data is transmitted wirelessly to receivers in the environment ("MITes+" project).
The user's context, such as their activity or location, can be used to trigger experience sampling on a mobile device. Here the user (researcher Chuck Kukla) is asked to take a photo of what they are doing at work ("Context-aware Experience Sampling" project).
Interview materials to elicit feedback on ideas for tracking activity over time ("Proactive Health Displays" project).
The IBM Everywhere Display is used to display energy-use information at the right time and place for informed decision-making ("Just-in-Time Persuasive Interfaces" and "Developing Ubiquitous Computer Interfaces" projects)
This basic template is used in combination with encouraging statements and animation to encourage stair use at the point of decision ("Measuring and Motivating Stair Use" project)
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