Design Studio: Introduction to Design Techniques and Technologies

4.021 or 4.02A
Limited to 25
Required of: 
BSA, BSAD, Architecture Minor
Preference Given to: 
Course 4 and 4B majors; Design/Arch minors; and 1st- and 2nd-year students

The course offers an introduction to computational design by developing a fundamental understanding of generative design and embodiment of design in material form. At the core, one could describe design as a form of material organization that leads to certain qualities or behaviors in the designed construct. Traditionally, design was focused on describing and representing the proposed artifact and subsequent manufacturing using geometric representation. Increasingly as form and programmed behavior merge, design extends beyond the formal description of the physical artifact into the behavioral. The assignments share a focus on relating design to the unpredictability of the human aspect as a requirement to keep design processes open to change during the lifetime of the construct.

A series of three assignments will introduce computational design and relate them to the human and progressively build to a final spatial installation. The course is centered around three human computational constructs in which the human relates first to a visual generative process, second to a generative process based on physical matter, and last to a spatial process.

The course will rely heavily on prototyping in different design media from programming in processing to physical prototypes and fast design iterations.