4.502 / 4.562
Advanced Visualization: Architecture in Motion Graphics

Prerequisites: 
UG: 4.500, G: permission of instructor
Enrollment: 
UG: 4.502; G: 4.562
Required of: 
Restricted elective for BSA, BSAD, Architecture and Design minors
Preference Given to: 
Course 4 majors and minors

Note: There is no longer a set lab time for this class — students will arrange flexible lab time with class TA

For students interested in architectural applications of interactive and immersive media (Virtual Reality, Augmented Reality) as well as in spatial narratives and motion graphic/animation.

This course provides an opportunity to undertake interactive experience, design visualization, and/or narrative media projects with an emphasis on the use of computer graphics animation and video production media. Students will be introduced to advanced visualization and video editing software, and explore the relationships between spatial design and its representation in motion graphics format. They will study basic concepts behind interactive media and user experience in the context of built and virtual environments.

The main target of the course is to exploit the sense of phenomena, event and movement in space as well as psychological response to augmented and virtual interactions. The class suggests the use of film theories, art composition, and non-linear storytelling as referential backgrounds for the creation of architectural motion/interactive graphics.

Technical topics include rendering, texture mapping, montage, sound effect, key framing, motion tracking, motion dynamics, inverse kinematics, chroma keying, and virtual set. Additional exploration includes character animation, augmented and virtual reality, and interactive game engines. Final project is to develop narrative virtual(ized) experience that captures unique aspects of built environments.