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Creativity, for many, seems outside the realm of computation.
In this course we develop the notions of computational models
of creative design. Computational processes that have the
potential to be used to produce creative products are introduced.
Designing processes such as first principles, analogy, combination,
evolution, mutation and reverse engineering are amongst those
described, developed and demonstrated. Situated cognition
is introduced to provide the foundation for computational
models of social creative processes. Agent-based communities
that socially implement their creativity are developed.
The aim of this course is to extend your understanding of
the potential of computational systems in designing.
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