Minor in Design

The Minor in Design (D-Minor) provides a hub at MIT where undergraduate students can learn core principles of design in dynamic studio settings, develop a sensibility for visual and physical form, and help contribute to new ways of designing that are applicable across a spectrum of areas.

This minor is a way for students who see the value of design as a means of approaching problems they normally encounter within their own major to receive a rigorous conceptual foundation along with a strong design skill set. The objective is to prepare students to pursue diverse career paths or further education in multiple areas of design from product design to 3-D design to visual communication, and to enable them to take advantage of emerging opportunities in industry and academia.

Through six specified subjects, the D-Minor introduces design from concept to completion through contextual critical thinking, experimentation representation, and physical production techniques, critique, iteration and reflection. 

To apply, download and complete the minor application form from the MIT Registrar’s website and make an appointment with the area administrator, Inala Locke, to meet with a Design Minor advisor, Terry Knight or Skylar Tibbits.


Take all three subjects from Group 1 and three subjects from Group 2. The three subjects in Group 2 can be taken from any of the three categories: Objects; Information; Art & Experience. 


4.021 — Design Studio: How to Design (fall + spring)
or 4.02A — Design Studio: How to Design Intensive (IAP)

4.022 — Design Studio: Introduction to Design Techniques and Technologies (fall + spring; prereq: 4.021)

4.031 — Design Studio: Objects and Interaction (fall; prereq: 4.022)
or 4.032 — Design Studio: Information and Visualization (spring; prereq: 4.022)



2.00A — Fundamentals of Engineering Design: Explore Space, Sea and Earth
2.00 — Introduction to Design (1/2 term)
2.007 — Design and Manufacturing 1
2.009 — The Product Engineering Process
4.031 — Design Studio: Objects and Interaction (if not used above)
4.041 — Design Studio: Advanced Product Design
4.043 — Design Studio: Advanced Interactions
4.110 — Design Across Scales and Disciplines
4.118 — Embodied Computation
4.125 — Furniture Making Workshop
4.451 — Computational Structural Design & Optimization
4.501 — Advanced Design Projects in Digital Fabrication
4.657 — Design: The History of Making Thing
EC.720J — D-Lab: Design
MAS.377 — Objectification: How to Write (and Talk, and think) about Objects


4.032 — Design Studio: Information and Visualization (if not used above)
4.051 — The Human Factor in Innovation and Design Strategy
4.053 — Visual Communication Fundamentals
4.500 — Design Computing: Art, Objects and Space
4.502 — Advanced Visualization: Architecture in Motion Graphics
4.520 — Visual Computing 
CMS.405 — Visual Design
CMS.622 — Applying Media Technologies in the Arts and Humanities
CMS.633 — Digital Humanities: Topics, Techniques, and Technologies

Art & Experience

4.301 — Introduction to Artistic Experimentation
4.302 — Foundations in Art, Design, and Spatial Practices
4.307 — Art, Architecture and Urbanism in Dialogue
4.320 — Introduction to Sound Creations
4.322 — Introduction to 3-D Art Work
4.341 — Introduction to Photography & Related Media
4.354 — Intro to Video & Related Media
4.602 — Modern Art & Mass Culture
21M.603 — Intro to Design for the Theatre
CMS. 362 — Civic Media Collaborative Design Studio
CMS.634J — Designing Interactions