4.141 / 4.142
How to Design (almost) Anything

UG: Permission of instructor; Grad: MAS.863J or Permission of instructor

NOTE: Class meets in studio 5-414

Undergraduates register for: 4.141
Graduates register for: 4.142

What is Design and what are the core principles to become a designer? How to Design (almost) Anything is not just a class on design tools or software, rather it aims to demystify Design by taking a weekly tour through fundamental design principles and practices -  Seeing, Sketching, Storytelling, Prototyping, Performing are just a few of the weekly topics. With a diverse group of presentations covering each of the topics, students will take a deep-dive into design through lectures, hands-on labs and weekly assignments. As compared to a design studio, this one-semester technique-based class is for graduate or undergraduate students without a design background to enable more effective collaboration with designers and the ability to apply the foundations of design to any discipline.


2/8: Introduction
2/15: Seeing
2/22: Culture + Context
3/1: Concepts + Idea Generation
3/8: Design Process/Tools
3/15: Iteration vs. Evolution
3/22: Constraints
3/29: Failure
4/5: Collaboration
4/12: Stories/Narrative
4/19: Performance
4/26: Self-Reproduction
5/3: Criticism
5/10: Project Development
5/17: Final Review