4.043 / 4.s02
Design Studio: Advanced Interactions

4.031 or permission of instructor
Limited to 16
Required of: 
Design minor; BSAD restricted elective
Preference Given to: 
BSAD, Design minor

2/7/2019 - graduate meets-with subject 4.s02 added

UG: register for 4.043
Grad: register for 4.s02

This course is an overview of core principles and methodologies for the design of interaction  and behavior across objects and spaces. Instruction follows the path from prototype to a  deployable interactive experience, through lectures, hands-on workshops, and studio  assignments. Students will gain an understanding of the overall interaction design process, with  an emphasis on experience prototyping, testing, and iteration, preparing them for work in a  professional environment. 

Topics include the history and principles of human-computer interaction; techniques for rapid  behavior prototyping; user experience and testing; augmented and virtual reality; haptics and  feedback; internet of things; electronic textiles and wearables.

This course provides a foundation in behavior prototyping and technical skills, such as  modeling, digital fabrication, electronics, coding, and interaction design. Lectures will provide  a technical foundation to enable students to create their own work, as well as a historical and  contextual background for the critique and evaluation of interaction design.   

Project 1: 1D Interface
We will start the course by creating a 1D game and a custom human-interface device (HID) for  controlling it. Students will learn techniques for in-hardware sketching and prototyping,  creating state diagrams, building their own electronics, designing a graphical user interface,  coding, as well as techniques for evaluating and critiquing interaction and interface design.

Project 2: Museum Exhibit 
In this project, students are encouraged to pursue their own interests and draw from course  materials to develop their own interactive object or space for an interactive museum exhibit.  Projects can span the full gamut of human digital-physical experience and include components  of virtual and augmented reality, haptics, wearables, physical computing, aftificial intelligence,  etc.