Nathaniel Jones

2016
Jones N, Reinhart C.  2016.  Experimental Validation of Ray Tracing as a Means of Image-Based Visual Discomfort Prediction. Building and Environment.
Jones N, Reinhart C.  2016.  Parallel Multiple-Bounce Irradiance Caching. Computer Graphics Forum. 35(4):57-66.
Jones N, Reinhart C.  2016.  Real-Time Visual Comfort Feedback for Architectural Design. PLEA 2016 Los Angeles – 32nd International Conference on Passive and Low Energy Architecture.
2015
Jones N, Reinhart C.  2015.  Fast Daylight Coefficient Calculation Using Graphics Hardware. Proceedings of BS2015: 14th Conference of International Building Performance Simulation Association.
Jones N, Reinhart C.  2015.  Validation of GPU Lighting Simulation in Naturally and Artificially Lit Spaces. Proceedings of BS2015: 14th Conference of International Building Performance Simulation Association.
2014
Jones N, Reinhart C.  2014.  Irradiance Caching for Global Illumination Calculation on Graphics Hardware. 2014 ASHRAE/IBPSA-USA Building Simulation Conference.
Jones N, Reinhart C.  2014.  Physically Based Global Illumination Calculation Using Graphics Hardware. eSim 2014: The Canadian Conference on Building Simulation.