4.501
4.511

Tiny Fab: Advancements in Rapid Design and Fabrication of Small Homes

UG: 4.501; Grad: 4.511

This course introduces digital fabrication as a method of home, hut, and shelter delivery (construction). The class explores industrial-based building production from prefab to digital fab. Most important we explore new computational techniques for rapid construction. We will explore the basics of tiny building design, different types of 3D modeling systems, scalable ways to prototype and CNC fabrication. The focus is on learning by doing. The class result will be a well-designed prototype of a small building as a single packaged product. 

Additional work required of graduate students.

Spring
2023
4.501: 2-3-7
U
4.511: 2-3-4 or 2-3-7
G
Schedule
TR 9-11
Location
5-232
Prerequisites
4.501: 4.500 permission of instructor
Restricted Elective
4.501: BSA, BSAD, Arch Minor, Design Minor; 4.511: MArch
Enrollment
Limited
Preference Given To
Course 4 majors and minors
Lab Fee
$120
Can Be Repeated for Credit
No
Document Uploads
4.s52

Special Subject: Architectural Computation — Feeling Architectural Heritage

The course is an introduction to the research field of digital cultural heritage through the spatial and emotional experience through immersive technologies. The course gives an overview of theories and principles in experiencing art/culture and design, affective computing such as wearable technologies/biosensors, immersive technologies such as AR/VR/XR and gamification, as well as providing a practical exploration of research methods in three areas related to digital humanities: collection/management, visualization/immersion, analysis/ interpretation.

Fall
2022
2-1-7
G
Schedule
W 2-5
Location
9-450
Prerequisites
Permission of instructor
Can Be Repeated for Credit
Yes
4.s52

Special Subject: Architectural Computation — Feeling Architectural Heritage

The course is an introduction to the research field of digital cultural heritage through the spatial and emotional experience through immersive technologies. The course gives an overview of theories and principles in experiencing art/culture and design, affective computing such as wearable technologies/biosensors, immersive technologies such as AR/VR/XR and gamification, as well as providing a practical exploration of research methods in three areas related to digital humanities: collection/management, visualization/immersion, analysis/ interpretation.

MArch and undergraduate students welcome.

Guzden Varinlioglu
Fall
2022
2-1-7
G
Schedule
W 2-5
Location
9-450
Prerequisites
Permission of instructor
Enrollment
Limited to 12
Preference Given To
SMArchS Comp
Can Be Repeated for Credit
Yes
4.583

Forum in Computation

Group discussions and presentation of ongoing graduate student research in the Computation program.

4.583 Syllabus (MIT Certificate Protected)

Fall
2022
3-0-0
G
Schedule
M 6:30-8
Location
5-216
Prerequisites
Permission of instructor
Can Be Repeated for Credit
Yes
4.589

Preparation for Design and Computation PhD Thesis

Selection of thesis topic, definition of method of approach, and preparation of thesis proposal in computation. Independent study supplemented by individual conference with faculty.

Advisor
Fall
2022
TBA
G
Schedule
see advisor
Prerequisites
permission of instructor
Required Of
PhD Comp
Can Be Repeated for Credit
Yes
4.583

Forum in Computation

Group discussions and presentation of ongoing graduate student research in the Computation program.

Fall
3-0-0
G
Schedule
M 6:30-8
Location
5-216
Prerequisites
permission of instructor
Can Be Repeated for Credit
Yes