4.THG

Graduate Thesis

Program of research and writing of thesis; to be arranged by the student with supervising committee. 

Advisor
Fall
2022
TBA
G
Schedule
see advisor
Prerequisites
permission of instructor
Required Of
All graduate degrees except SMACT
Can Be Repeated for Credit
Yes
4.s52

Special Subject: Architectural Computation — Feeling Architectural Heritage

The course is an introduction to the research field of digital cultural heritage through the spatial and emotional experience through immersive technologies. The course gives an overview of theories and principles in experiencing art/culture and design, affective computing such as wearable technologies/biosensors, immersive technologies such as AR/VR/XR and gamification, as well as providing a practical exploration of research methods in three areas related to digital humanities: collection/management, visualization/immersion, analysis/ interpretation.

Fall
2022
2-1-7
G
Schedule
W 2-5
Location
9-450
Prerequisites
Permission of instructor
Can Be Repeated for Credit
Yes
4.184

Architectural Design Workshop

Note: More detailed description coming soon.

Addresses design inquiry in a studio format. In-depth consideration of selected issues of the built world. The problem may be prototypical or a particular aspect of a whole project, but is always interdisciplinary in nature.

Fall
2022
2-0-4
G
Schedule
T 10-12
Location
N52-399
Prerequisites
Permission of instructor
Can Be Repeated for Credit
Yes
4.THT
11.THT

Thesis Research Design Seminar

Designed for students writing a thesis in Urban Studies and Planning or Architecture. Develop research topics, review relevant research and scholarship, frame research questions and arguments, choose an appropriate methodology for analysis, and draft introductory and methodology sections.

Cherie Abbanat
Fall
2022
3-0-9
U
Schedule
W 12:30-3
Location
9-217
Required Of
BSAD
Enrollment
GIR: CI-M
HASS
CI
Can Be Repeated for Credit
Yes
4.154

Architecture Design Option Studio (Scott)

Islands are examples of landscapes, ecologies and communities on the delicate and leading edge of sustainability and the imminent challenges brought about by climate change. The Galapagos are a prime example. Often challenged but sustained by consequences of tourism, they tread a fine line between economic and cultural viability on the one hand and the impacts of environmental and climatic vulnerability on the other. In such scenarios, island communities, such as Cuttyhunk, work hard to survive and become resilient- but with a concern around the policies they need to implement in the future to achieve a new form of ecological balance and real sustainability.  

The delicacy of this ecological balance is also subject to an understanding of the ‘flows’, in and out / to and fro, that sustain this native island and its culture - and perhaps provide a framework for understanding interactions over variable time scales that create strategies towards a more resilient future. As an example, many smaller-scaled islands such as Cuttyhunk, have flows and changing seasonal cycles of people, resources, goods, waste, climate variations, animals, vegetation and beaches to name a few of the most obvious. Also these flows and cycles can be traced and mapped through history to reveal a palimpsest of physical responses by earlier generations that have inhabited the island. Set against this scenario, the studio for the semester will work with the island of Cuttyhunk in southern Massachusetts, to consider how as architects we must engage with such issues in considering how to impact change on an island through design and architecture. 

While the nearby twelve-mile-long Elizabeth islands are unique as they are mostly uninhabited for the purposes of preservation, Cuttyhunk is the exception and grows from a population of only about twelve people in winter to several hundred with summer visitors, in addition to the regular day-trippers and significant numbers of visiting boaters from July to September. The island is about 1.5 x 0.75 miles and is accessed by a daily ferry from New Bedford. 

The southern half of the island is wild in nature and is still is farmed with oyster beds, while the northern end has a protected boat basin surrounded by mostly moderately-scaled summer homes and a network of roads. During three summer months the island is busy and active with flows of people, boats, resources, waste and fuel, but quietens down as it faces the winter months when essential repair and infrastructural work is completed and the people disappear. As mentioned, Cuttyhunk is in a balancing act as it questions whether it is a community that can exist outside of the short summer months for visitors - and if so it will need to figure out how to survive while preserving the island's culture and ecology, flora and fauna, and the future impacts of a changing climate. The thesis of the studio is that in times of climate change, sea level rise and a more-volatile climate, the island can retain positive outlook on its future as a year-round community, including being a laboratory for observing changes to the land, landscape and ocean and fishing, while also being a resource for learning and testing new ideas that enable it be exist sustainably. 

The studio will use Cuttyhunk as the context for making architecture as a strategic and physical act on the island. We will consider two projects: a short project that consider show to rethink the summit ‘destination’ and high point on the island (with 360 degree views) that is in need of new design thinking; and a longer project that is a modestly-scaled residential ecological education center that poses the possibility of new directions for public engagement on the island’s future. The idea is for the center to be a resource for visitors of different ages and backgrounds to spend time experiencing and researching the island and to express this through a non-invasive, resilient and adaptive form of architecture.  

‘Sites’ (as different landscape profiles, orientations and microclimates) will be determine from a larger consider of the island climate and ecology, together with the ability to support specific architectural concepts. Such concepts will look for a formal clarity as typologies together with a tectonic language of material and assembly appropriate for building on an island (including the notion of all timber prefabrication for transportation) with a variable climate that suggest different modes of openness and privacy. It is anticipated that design projects will have to be climatically resilient and self-sufficient in terms of energy and resources. The studio will aim to visit Cuttyhunk relatively early in the semester for experiencing the island and making specific studies to enhance and understanding of the inherent ‘ecological flows’. 
 

Fall
2022
0-10-11
G
Schedule
TR 1-5
Location
3-415 studio
Prerequisites
4.153
Required Of
MArch
Enrollment
mandatory lottery process
Can Be Repeated for Credit
No
Document Uploads
4.154

Architecture Design Option Studio (Garcia-Abril)

The fall studio seeks to analyze the location and through the #mattertodata methodology develop an architectural project for artist residences in La Illa del Rei, Menorca. The analysis of traditional materials and building practices in conjunction with experimental #mattertodata techniques will allow the student to explore and push the boundaries of architectural design.

The program of Artists' residences will form part of the creative process. The student after a thorough analysis of referential material and context will propose the relation with Hauser Wirth gallery beside.

#mattertodata is a space for experimentation. A testing ground that seeks to connect our head with our hands and our hands with the materials that build architecture. It is through this intimate encounter that we can understand, learn and unlearn, maybe then innovate. A space for  Action. 

#mattertodata explores the extraction of valuable creative resources from the manipulation of matter, and the exposure to the common forces and energies that constitute the spatial event, to be transformed into data, source to engineer, detail, and prescribe architecture documentation. This reverse process of design will allow students to explore the immense complexities of play with matter, the observation and analytical outlook that architects develop to read the spaces that the game generates, and how to transform them into architecture.

Location
The location will be in Illa del Rei, Menorca. An Island situated within the bay of Mahon with a rich history that reflects the complexity of Menorca’s history and culture.

Started as the first touching point of King Alfonso III of Aragon during the Christian conquest of the island, then moved on to be a British naval hospital, passing to the French and Spanish. Finally, in the 21st century, it has since 2021 become a cultural hotspot where the Spanish branch of the art gallery Hauser and Wirth is located.

This rich cultural baggage that is carried on to contemporary culture is an indicator of how any intervention should be consequential in its nature.

Mandatory lottery process.

Fall
2022
0-10-11
G
Schedule
TR 1-5
(+ some Fridays)
Location
3-415 studio
Prerequisites
4.153
Required Of
MArch
Enrollment
mandatory lottery process
Can Be Repeated for Credit
No
Document Uploads
4.154

Architecture Design Option Studio (Clifford)

The Ghost House Studio breaks the 30-year timeline of residential architecture into two modes: temporal and eternal. The existing model is sold through a false idea of permanence, one that is shored up by societal constructs such as settling-down, land-ownership, and capitalism financed by 30-year mortgages. While we suggest homes are built for forever, the reality of construction tells a different story. In North America, we build homes in 90 days: fast for forever. Not only does construction mis-align with the use proposition, but the suggestion that nuclear families purchase land, build a house, and hand that house down to their children is also a misnomer. The average homeowner lives in their home for only 8 years before selling. Whether it be through necessity of climate migration, or through societal shifts, we are a nomadic civilization. 

Alternatively, North America’s foundational architecture is arguably mound-building: eternal structures created by nomadic civilizations. These enigmas upend the assumption that nomadic architecture is dedicated to light-weight, deployable, temporary structures. Therefore, this studio will explore how alternative models of architecture can shift residential timescales. It requires students to design homes to last a short amount of time, while leaving a legacy behind for future residents, community, and society. By designing for two timescales: immediate and eternal, students will confront the societal constructs that have shaped our default approaches to residential architecture. 

Travel: The Ohio River Valley contains many of the most well-preserved mounds in North America. These range from ring mounds to conic, constellation clusters, and effigy mounds. Over the course of 4-5 days, students will experience the relationship between these multi-thousand-year-old mounds, their sites, and the impact they have beyond the immediate occupation of the grounds as well as the societies that created them. The goal of this experience will be to impart the students with a better understanding of scale and legacy that come naturally with these mound sites.

Mandatory lottery process.

Fall
2022
0-10-11
G
Schedule
TF 1-5
Location
3-415 studio
Prerequisites
4.153
Required Of
MArch
Enrollment
mandatory lottery process
Can Be Repeated for Credit
No
Document Uploads
4.183

Architectural Design Workshop — The Big Zero

This course asks: what if a familiar typological object—a chair, table or other common wooden element of furniture—could be designed to create its own energy sufficient to offset its manufacture, use lifetime and re-cycling. The Big ZERO Workshop brings together speculation, research, design and making at the scale of the human body and household object to explore whether and how it might be possible to design for carbon zero. 

Our present culture of fulfillment, of instant and seemingly effortless acquisition and consumption of products is built upon a not-so-hidden stream of energy expenditures across vast scales of extraction, production, and consumption of designed goods. Motivated by the challenges, the seemingly elusive chimera and mandate to find ways to design and implement furniture at carbon zero, students will study and re-evaluate the forms and aspirations of iconic plywood furniture precedents that were originally designed for mass-manufacture in the modern post war period. We’ll explore needs for typological transformations and energy “edits” to these precedents. Students will identify that which is essential to the design and eliminate many inherited familiar components of a table or chair.  We’ll work with flexible solar materials and kinetic energy scavenging to design and test if/how solar and kinetic energy could become integral to furniture objects that self-power, self-form, and self-compost. 

In this undertaking and work together, we will engage the architectural imagination to advance critical thinking and speculation on what a possible future world of the Big ZERO might hold and what its consequences—technical, cultural, and practices in everyday life-- might imply. To design for carbon zero is not an isolated technical problem of engineering. Nor is it a substitution of one piece of furniture for another. The enterprise will entail a radical rethinking and reconstruction of the architect’s relationship with design, production, and use.  When household objects in a Big ZERO world operate as hybrids of renewable biomass and infrastructure, new forms of partnership and care with their human owners can be explored-- more like living plants than products.

The workshop will include guest talks and hands-on sessions on wood sourcing, drying and design and computation for human scale hydrohygroscopic wood forming, a process that engages the inherent capacity of multilayered wood plies to self-form instead of being manufactured in a traditional high energy factory setting. Wood, solar and energy harvesting materials for this course will be provided.  Budget and COVID permitting, students will travel to Germany to share ideas and techniques of hydroscopic wood design and making.
 

Fall
2022
3-0-6
G
Schedule
R 9-12
Location
3-329
Prerequisites
Permission of instructor
Enrollment
Limited to 6
Preference Given To
SMArchS
Can Be Repeated for Credit
Yes
4.s14

Special Subject: Architecture Design — SUPER COMÚN, A Super-Scale Communal Sound Interface

This Fall workshop will work on the design and production of a paneling system for a sound installation designed by faculty and Belluschi Fellow, Deborah Garcia, for exhibition in Spring 2023. The installation centers on the design of an interactive sound system and seating space. This course will focus on the development of shop drawings, material tests, and a production plan for the fabrication of the installation’s paneling system. We will work with material donated by the Ecovative Mycelium Foundry and will work closely with an engineer to develop a cladding system that utilizes a combination of wood and mycelium. Students will work collaboratively with the faculty member as well as an engineer, a software developer, and a robotics fellow to define the project's formal and material details.

Fall
2022
3-0-6
G
Schedule
W 5-8
Location
7-434
Prerequisites
Permission of instructor
Enrollment
Limited to 7
Preference Given To
MArch
Can Be Repeated for Credit
Yes
Document Uploads
4.s52

Special Subject: Architectural Computation — Feeling Architectural Heritage

The course is an introduction to the research field of digital cultural heritage through the spatial and emotional experience through immersive technologies. The course gives an overview of theories and principles in experiencing art/culture and design, affective computing such as wearable technologies/biosensors, immersive technologies such as AR/VR/XR and gamification, as well as providing a practical exploration of research methods in three areas related to digital humanities: collection/management, visualization/immersion, analysis/ interpretation.

MArch and undergraduate students welcome.

Guzden Varinlioglu
Fall
2022
2-1-7
G
Schedule
W 2-5
Location
9-450
Prerequisites
Permission of instructor
Enrollment
Limited to 12
Preference Given To
SMArchS Comp
Can Be Repeated for Credit
Yes