4.154

Architecture Design Option Studio — Amazonia Studio, MANAUS, waterfront + igarapé (Bucci)

- in collaboration with Marcos Cereto, UFAM, Manaus, Amazonas, Brazil

The third edition of Amazonia Studio is in Manaus, the largest city in the region with 2.5 million people. Manaus is situated at the border of Rio Negro, right before its junction with Rio Solimões to become the immense Rio Amazonas, the Amazon River. The hydrological condition of Manaus also made the place a cultural hub for ancestors and outsiders, as if it was a metropolis for native peoples well before its modern cosmopolitan incarnation after the arrival of post-Colombian colonizers. Today it remains a metropolis for two worlds at same time. The city of Manaus represents an extremely rich cultural amalgamation that can be perceived in works, music, clothes, food and architecture.

More than this, it imprinted a unique spatial culture defined by people living on the water, on the ground, and in the huge range of situations in between. Specifically, this studio will be focused on two related topics: a two-kilometer-long stretch of waterfront facing the Rio Negro and two remarkable igarapés: Mindu and Educandos.

Waterfront
This stretch of the waterfront corresponds to the harbor of Manaus, formally established in 1899. The port is quite active and plays a crucial inner and outer role, both connecting different regions inside Amazonia and linking the Amazon with the rest of the world. Historically, after the decline of the rubber market in the region, a floating city was settled there, growing up to an estimated population of 12,000 people. Then, in the end of the 60’s, it was destroyed. More than haunted by a wrecked city, the rim of Manaus faces a tough task: 14m is the average seasonal changing of the Rio Negro’s water level. Exploring the possibility of a floating waterfront for Manaus aims at establishing a consistent configuration between historic and fluvial conditions. 

Igarapés

An Igarapé designates a branch of river going into, originally, a piece of forest. Although many Igarapés have been drained and built over, several of them remain inside the urban area of Manaus. Historically, the relationship between the constructed landscape and the typical geomorphology of an igarapé was marked by the use of a local architectural typology: the palafittes, usually for housing. More and more, an environmental agenda has changed common understanding about the crucial role of Igarapés in mediating water and land conditions. A public program entitled PROSAMIM — Programa Social e Ambiental dos Igarapés de Manaus — was established in 2003 targeting two types of actions. The first is environmentally oriented, aimed at developing urbanization and affordable housing. The second, is socially and institutionally oriented. Both the Educandos and Mindu igarapés were partially redefined by this program. Igarapés suggest a delicate and fine relationship between water, park and constructions. It could represent, as an essay, the relationship between river with forest, and between both of them — forest and river — with architecture.

Work in partnership / design in dialogue
The studio will be in touch with people from Manaus. At a first glance, we will receive as guest lecturers, Marcos Cereto and Isabella De Bonnis, faculty at the School of Architecture at the Federal University of Amazonas, UFAM, and Roberto Moita, a renowned architect in Manaus. A studio trip, during spring break, will further our connection with local people and institutions. 

Spring
2023
0-10-11
G
Schedule
TR 1-5
Location
studio 3-415
Prerequisites
4.153
Required Of
MArch
Can Be Repeated for Credit
No
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4.152

Architecture Design Core Studio II

Core 2 provides students with conceptual tools and practical skills to address contemporary social and environmental issues with architecture’s means of operation. Considering various temporalities while designing an intervention in the Strand Theater in Dorchester, the studio aims to address diverse subjectivities and ecological practices through the organization of movement and flows of subjects and material. As a pedagogical strategy, the studio will distinguish three main systems of organization (program, circulation and structure) and encourage students to consider how they could overlap, be integrated, or remain differentiated as they relate to issues of order, choreography, tectonics, form, space, event and experience.

Spring
2023
0-12-9
G
Schedule
TRF 1-5
Location
studio 7-434
Prerequisites
4.151
Required Of
1st-year MArch
Open Only To
1st-year MArch
Can Be Repeated for Credit
Yes
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4.123

Architectural Assemblies

Fosters a holistic understanding of the architectural-building cycle, enabling students to build upon the history of design and construction to make informed decisions towards developing innovative building systems. Includes an overview of materials, processing methods, and their formation into building systems across cultures. Looks at developing innovative architectural systems focusing on the building envelope. Seeks to adapt processes from the aerospace and automotive industries to investigate buildings as prefabricated design and engineering assemblies. Synthesizes knowledge in building design and construction systems, environmental and structural design, and geometric and computational approaches.

Spring
2023
2-2-5
G
Schedule
F 9-12
Location
3-133
Required Of
MArch
Can Be Repeated for Credit
No
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4.120

Furniture Making Workshop

Provides instruction in designing and building a functional piece of furniture from an original design. Develops woodworking techniques from use of traditional hand tools to digital fabrication. Gives students the opportunity to practice design without using a building program or code. Surveys the history of furniture making. 

Sasha McKinlay
Spring
2023
2-2-5
G
Schedule
WF 9:30-11
Location
N51-160
Prerequisites
permission of instructor
Preference Given To
Course 4 students
Can Be Repeated for Credit
No
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4.117
4.118

Creative Computation

UG: 4.118, G: 4.117

 

Dedicated to bridging the gap between the virtual and physical world, the subject embraces modes of computation that hold resonance with materials and methods that beg to be computed. Students engage in bi-weekly exercises to solve complex design problems. Each exercise is dedicated to a different computation approach (recursion, parametric, genetic algorithms, particle-spring systems, etc.) that is married to a physical challenge, thereby learning the advantages and disadvantages to each approach while verifying the results in physical and digitally fabricated prototypes. Through the tools of computation and fabrication, it empowers students to design as architects, engineers and craftspeople.

Additional work required of student taking for graduate credit.

Spring
2023
3-0-6
G
3-0-9
U/G
Schedule
W 2-5
Location
3-442
Prerequisites
Permission of instructor
Restricted Elective
4.117: MArch; 4.118: Design Minor
Preference Given To
MArch
Can Be Repeated for Credit
No
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4.110

Design Across Scales

2/7/23: Note, recitation room for all is now 9-451

Inspired by Charles and Ray Eames' canonical Powers of Ten, explores the relationship between science and engineering through the lens of design. Examines how transformations in science and technology have influenced design thinking and vice versa. Provides interdisciplinary skills and methods to represent, model, design and fabricate objects, machines, and systems using new computational and fabrication tools. Aims to develop methodologies for design research of interdisciplinary problems.

Spring
2023
2-2-8
U
Schedule
Lecture: M 10-12
Recitations 1 & 2: W 7-9
Location
E14-633 (tentative)
Rec. 1: 9-450A
Required Of
BSAD
Restricted Elective
Design Minor
HASS
A
Preference Given To
Course 4 majors and minors
Can Be Repeated for Credit
No
4.043
4.044

Design Studio: Interaction Intelligence

UG: 4.043, G: 4.044

Overview of core principles and techniques for the design of interaction, behavior, and intelligence across objects and spaces. In a studio environment, students develop low and high-fidelity interactive prototypes that can be deployed and experienced by real users. Lectures cover the history and principles of human-computer interaction, behavior prototyping, physical and graphical user interfaces, machine intelligence, neural networks, and large language models. Provides a foundation in technical skills, such as physical prototyping, coding, and electronics, as well as how to collect data, train, and deploy their own neural network models. Students complete a series of small interaction exercises and a portfolio-level final project.

Students taking graduate version complete additional assignments. 

Spring
2023
3-3-6
U/G
3-3-3
G
Schedule
Lecture: F 2-5
Lab: T 7-9
Location
Lecture + Lab: N52-342C
Prerequisites
4.043: 4.031; 4.044: permission of instructor
Restricted Elective
BSAD, Design Minor
Preference Given To
BSAD, Design Minor
Can Be Repeated for Credit
No
Document Uploads
4.041

Design Studio: Advanced Product Design

Focuses on producing a small series of manufactured products. Students develop products that address specific user needs, propose novel design concepts, iteratively prototype, test functionality, and ultimately exhibit their work in a retail context. Stemming from new research and technological developments around MIT, students try to imagine the future products that emerge from new materials and machine intelligence. Provides an in-depth exploration of the design and manufacturing of products, through narrative, form, function, fabrication, and their relationship to customers. 

Spring
2023
3-3-6
U
Schedule
TR 2-5
Location
N52-342C
Prerequisites
4.031 or permission of instructor
Restricted Elective
BSAD, Design Minor
Preference Given To
Course 4B Majors, Design Minor
Can Be Repeated for Credit
No
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4.032
4.033

Design Studio: Information and Visualization

UG: 4.032, G: 4.033

Subject 4.033 is a pre-approved Computation elective for Spring 2023.

Provides an introduction to working with information, data and visualization in a hands-on studio learning environment. Studies the history and theory of information, followed by a series of projects in which students apply the ideas directly. Progresses though basic data analysis, visual design and presentation, and more sophisticated interaction techniques. Topics include storytelling and narrative, choosing representations, understanding audiences, and the role of designers working with data. 

Graduate students are expected to complete additional assignments.

Spring
2023
3-3-6
U
2-4-6
G
Schedule
WF 9:30-11
Location
N52-337
Prerequisites
4.032: 4.022 or permission of instructor; 4.033: permission of instructor
Required Of
BSA, Design Minor
Restricted Elective
Design Minor
Preference Given To
BSA
Can Be Repeated for Credit
No
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4.024

Architecture Design Studio II

Provides instruction in architectural design and project development with an emphasis on social, cultural, or civic programs. Builds on foundational design skills with more complex constraints and contexts. Integrates aspects of architectural theory, building technology, and computation into the design process. 

Spring
2023
0-12-12
U
Schedule
TRF 1-5
Location
studio
Prerequisites
4.023, 4.500, 4.401
Required Of
BSA
Preference Given To
Course 4 majors
Can Be Repeated for Credit
No
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