4.241
11.330

The Making of Cities

This edition of the class will be structured around four key debates: 1) the city and the urban, 2) spatial forms of the political, 3) world systems and urban economies, and 4) environmentalism. We will analyze these topics both cross-historically and cross-geographically, consistently moving between historical and contemporary urban formations.

The class will explore these four questions by examining the various artifacts and mechanisms that make up the urban environment (infrastructures, buildings, plans) and the spatial structures they generate. Throughout, we will consider cities as part of broader processes of territorial structuring, investigating how cities depend on these processes for their functioning while also contributing to their shaping.

The class debates will be complemented by an individual, semester-long design-research project, which will be discussed through presentations and dedicated workshops.
 

Spring
2026
3-0-6
G
3-0-9
G
Schedule
M 1:00 PM - 4:00 PM
Location
5-216
Prerequisites
4.252J or 11.001J or permission of instructor
Required Of
MArch, SMArchS Urbanism
Can Be Repeated for Credit
No
4.189

Preparation for MArch Thesis

Preparatory research development leading to a well-conceived proposition for the MArch design thesis. Students formulate a cohesive thesis argument and critical project using supportive research and case studies through a variety of representational media, critical traditions, and architectural/artistic conventions. Group study in seminar and studio format, with periodic reviews supplemented by conference with faculty and a designated committee member for each individual thesis.

Spring
2026
3-1-5
G
Schedule
W 2-5
Location
7-429
Prerequisites
permission of instructor
Required Of
MArch
Open Only To
MArch
Can Be Repeated for Credit
No
4.154

Architecture Design Option Studio - FLOOD: Temporal Commons (Clifford/Hyde)

The Temporal Commons is a multi-year research project that aims to bridge two millennia—one behind us & one to come—by integrating speculative futures with historical foundations. In doing so, it challenges the immediacy that dominates architectural discourse and the instinctive temporal narrowing of modernism’s legacy of presentism, proposing instead a pedagogy and practice grounded in the longue durée: an expanded historical horizon attentive to cycles of continuity, transformation, and stewardship.

This year’s studio, FLOOD, will situate architectural thinking within the fragile ecologies of mountain and riverine systems—landscapes increasingly vulnerable to flash flooding. Here, water is both a destructive force and a generative agent, revealing how architectural, legal, and ecological structures are intertwined. The studio will examine how forest depletion, timber extraction, and shortened building lifespans accelerate hydrological instability—how the rhythms of design and demolition reverberate through riparian systems. Through design speculation, students will explore how altering and extending the lifespan and regulatory contexts of materials and structures might stabilize these environments, fostering architectures of stewardship rather than extraction.

Operating between research & design, the studio will adopt a dual structure:

  • As a seminar, students will pursue historical and theoretical investigations into topics such as riparian law, forest governance, cultural practices of riverine settlements, timber economies, and hydraulic science. These inquiries will establish a shared intellectual foundation and critical vocabulary.
  • As a studio, students will translate this research into speculative architectural proposals—projects that test new modes of temporality, adaptation, and ecological reciprocity. Design will serve as both method and argument, transforming research into spatial, material, and environmental propositions.
Spring
2026
0-10-11
G
Schedule
TR 1:00 PM - 5:00 PM
Location
Studio 3-415
Prerequisites
4.153
Required Of
MArch
Enrollment
mandatory lottery process
Can Be Repeated for Credit
No
4.152

Architecture Design Core Studio II

Builds on Core I skills and expands the constraints of the architectural problem to include issues of urban site logistics, cultural and programmatic material (inhabitation and human factors), and long span structures. Two related projects introduce a range of disciplinary issues, such as working with precedents, site, sectional and spatial proposition of the building, and the performance of the outer envelope. Emphasizes the clarity of intentions and the development of appropriate architectural and representational solutions.

Spring
2026
0-12-9
G
Schedule
TRF 1-5
Location
Studio 7-434
Prerequisites
4.151
Required Of
1st-year MArch
Open Only To
1st-year MArch
Can Be Repeated for Credit
No
4.123

Architectural Assemblies

Fosters a holistic understanding of the architectural-building cycle, enabling students to build upon the history of design and construction to make informed decisions towards developing innovative building systems. Includes an overview of materials, processing methods, and their formation into building systems across cultures. Looks at developing innovative architectural systems focusing on the building envelope. Seeks to adapt processes from the aerospace and automotive industries to investigate buildings as prefabricated design and engineering assemblies. Synthesizes knowledge in building design and construction systems, environmental and structural design, and geometric and computational approaches.

Spring
2026
2-2-5
G
Schedule
F 9-12
Location
3-133
Required Of
MArch
Can Be Repeated for Credit
No
4.120

Furniture Making Workshop

Provides instruction in designing and building a functional piece of furniture from an original design. Develops woodworking techniques from use of traditional hand tools to digital fabrication. Gives students the opportunity to practice design without using a building program or code. Surveys the history of furniture making. 

Spring
2025
2-2-5
G
Schedule
WF 9:30-11
Location
N51-160
Prerequisites
permission of instructor
Enrollment
Limited to 12
Preference Given To
Course 4 students
Can Be Repeated for Credit
No
4.120

Furniture Making Workshop

Provides instruction in designing and building a functional piece of furniture from an original design. Develops woodworking techniques from use of traditional hand tools to digital fabrication. Gives students the opportunity to practice design without using a building program or code. Surveys the history of furniture making. 

Spring
2026
2-2-5
G
Schedule
WF 9:30-11
Location
N51-160
Prerequisites
permission of instructor
Enrollment
Limited to 12
Preference Given To
Course 4 students
Can Be Repeated for Credit
No
4.117
4.118

Creative Computation

UG: 4.118, G: 4.117

Dedicated to bridging the gap between the virtual and physical world, the subject embraces modes of computation that hold resonance with materials and methods that beg to be computed. Students engage in bi-weekly exercises to solve complex design problems. Each exercise is dedicated to a different computation approach (recursion, parametric, genetic algorithms, particle-spring systems, etc.) that is married to a physical challenge, thereby learning the advantages and disadvantages to each approach while verifying the results in physical and digitally fabricated prototypes. Through the tools of computation and fabrication, it empowers students to design as architects, engineers and craftspeople. 

Additional work required of student taking for graduate credit. 

Spring
2026
3-0-6
G
3-0-9
U/G
Schedule
W 2-5
Location
3-442
Prerequisites
Permission of instructor
Restricted Elective
4.117: MArch; 4.118: Design Minor
Enrollment
Limited
Preference Given To
MArch
Can Be Repeated for Credit
No
4.043
4.044

Design Studio: Interaction Intelligence

UG: 4.043, G: 4.044

Overview of core principles and techniques for the design of interaction, behavior, and intelligence across objects and spaces. In a studio environment, students develop low and high-fidelity interactive prototypes that can be deployed and experienced by real users. Lectures cover the history and principles of human-computer interaction, behavior prototyping, physical and graphical user interfaces, machine intelligence, neural networks, and large language models. Provides a foundation in technical skills, such as physical prototyping, coding, and electronics, as well as how to collect data, train, and deploy their own neural network models. Students complete a series of small interaction exercises and a portfolio-level final project. 

Students taking graduate version complete additional assignments. 

Spring
2026
3-3-6
U/G
3-3-3
G
Schedule
Lecture: F 2-5
Lab: W 3-5
Location
N52-342C
Prerequisites
UG: 4.031 | G: permission of instructor
Restricted Elective
BSAD, Design Minor
Enrollment
Limited to 15
Preference Given To
BSAD, Design Minor
Can Be Repeated for Credit
No
4.041

Design Studio: Advanced Product Design

Focuses on producing a small series of manufactured products. Students develop products that address specific user needs, propose novel design concepts, iteratively prototype, test functionality, and ultimately exhibit their work in a retail context. Stemming from new research and technological developments around MIT, students try to imagine the future products that emerge from new materials and machine intelligence. Provides an in-depth exploration of the design and manufacturing of products, through narrative, form, function, fabrication, and their relationship to customers. 

Spring
2026
3-3-6
U
Schedule
TR 2-5
Location
N52-342C
Prerequisites
4.031 or permission of instructor
Restricted Elective
BSAD, Design Minor
Enrollment
Limited to 15
Preference Given To
Course 4B Majors, Design Minor
Can Be Repeated for Credit
No