4.120

Furniture Making Workshop

Provides instruction in designing and building a functional piece of furniture from an original design. Develops woodworking techniques from use of traditional hand tools to digital fabrication. Gives students the opportunity to practice design without using a building program or code. Surveys the history of furniture making. 

Spring
2025
2-2-5
G
Schedule
WF 9:30-11
Location
N51-160
Prerequisites
permission of instructor
Enrollment
Limited to 12
Preference Given To
Course 4 students
Can Be Repeated for Credit
No
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4.117
4.118

Creative Computation

UG: 4.118, G: 4.117

Dedicated to bridging the gap between the virtual and physical world, the subject embraces modes of computation that hold resonance with materials and methods that beg to be computed. Students engage in bi-weekly exercises to solve complex design problems. Each exercise is dedicated to a different computation approach (recursion, parametric, genetic algorithms, particle-spring systems, etc.) that is married to a physical challenge, thereby learning the advantages and disadvantages to each approach while verifying the results in physical and digitally fabricated prototypes. Through the tools of computation and fabrication, it empowers students to design as architects, engineers and craftspeople. 

Additional work required of student taking for graduate credit. 

Spring
2025
3-0-6
G
3-0-9
U/G
Schedule
W 2-5
Location
3-442
Prerequisites
Permission of instructor
Restricted Elective
4.117: MArch; 4.118: Design Minor
Enrollment
Limited
Preference Given To
MArch
Can Be Repeated for Credit
No
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4.110
MAS.S60
4.111

Design Across Scales and Disciplines

UG: 4.110 | G: 4.111

MAS.S60 is open to graduates and undergraduate students.

**TIME CHANGE: Lecture is now 3-5pm on Tuesdays**

Inspired by Charles and Ray Eames' canonical Powers of Ten, explores the relationship between science and engineering through the lens of design. Examines how transformations in science and technology have influenced design thinking and vice versa. Provides interdisciplinary skills and methods to represent, model, design and fabricate objects, machines, and systems using new computational and fabrication tools. Aims to develop methodologies for design research of interdisciplinary problems.

Additional work required of students taking the graduate version.

Spring
2026
2-2-8
U/G
Schedule
Lecture: T 3-5
Recitation: W 7-9
Location
N52-337
Required Of
BSAD
Restricted Elective
Design Minor (4.110)
Enrollment
Limited
HASS
A
Preference Given To
Course 4 majors and minors (for 4.110)
Can Be Repeated for Credit
No
4.043
4.044

Design Studio: Interaction Intelligence

UG: 4.043, G: 4.044

Overview of core principles and techniques for the design of interaction, behavior, and intelligence across objects and spaces. In a studio environment, students develop low and high-fidelity interactive prototypes that can be deployed and experienced by real users. Lectures cover the history and principles of human-computer interaction, behavior prototyping, physical and graphical user interfaces, machine intelligence, neural networks, and large language models. Provides a foundation in technical skills, such as physical prototyping, coding, and electronics, as well as how to collect data, train, and deploy their own neural network models. Students complete a series of small interaction exercises and a portfolio-level final project. 

Students taking graduate version complete additional assignments. 

TA: xdd (Chenyue Dai)
Spring
2025
3-3-6
U/G
3-3-3
G
Schedule
Lecture: F 2-5
Lab: W 3-5
Location
N52-342C
Prerequisites
UG: 4.031 | G: permission of instructor
Restricted Elective
BSAD, Design Minor
Enrollment
Limited to 15
Preference Given To
BSAD, Design Minor
Can Be Repeated for Credit
No
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4.041

Design Studio: Advanced Product Design

Focuses on producing a small series of manufactured products. Students develop products that address specific user needs, propose novel design concepts, iteratively prototype, test functionality, and ultimately exhibit their work in a retail context. Stemming from new research and technological developments around MIT, students try to imagine the future products that emerge from new materials and machine intelligence. Provides an in-depth exploration of the design and manufacturing of products, through narrative, form, function, fabrication, and their relationship to customers. 

Spring
2025
3-3-6
U
Schedule
TR 2-5
Location
N52-342C
Prerequisites
4.031 or permission of instructor
Restricted Elective
BSAD, Design Minor
Enrollment
Limited to 15
Preference Given To
Course 4B Majors, Design Minor
Can Be Repeated for Credit
No
4.032
4.033

Design Studio: Information Design and Visualization

UG: 4.032, G: 4.033

Provides an introduction to working with information, data and visualization in a hands-on studio learning environment. Studies the history and theory of information, followed by a series of projects in which students apply the ideas directly. Progresses though basic data analysis, visual design and presentation, and more sophisticated interaction techniques. Topics include storytelling and narrative, choosing representations, understanding audiences, and the role of designers working with data. 

Graduate students are expected to complete additional assignments. 

Spring
2025
3-3-6
U
2-4-6
G
Schedule
WF 9:30-11
Location
N52-337
Prerequisites
4.053
Required Of
BSA, Design Minor
Restricted Elective
Design Minor
Enrollment
Limited to 15
Preference Given To
BSA
Can Be Repeated for Credit
No
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4.024

Architecture Design Studio II

Provides instruction in architectural design and project development with an emphasis on social, cultural, or civic programs. Builds on foundational design skills with more complex constraints and contexts. Integrates aspects of architectural theory, building technology, and computation into the design process. 

Spring
2025
0-12-12
U
Schedule
TRF 1-5
Location
Studio 7-434
Prerequisites
4.023, 4.500, 4.401
Required Of
BSA
Preference Given To
Course 4 majors
Can Be Repeated for Credit
No
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4.022

Design Studio: Introduction to Design Techniques and Technologies

Introduces the tools, techniques and technologies of design across a range of projects in a studio environment. Explores concepts related to form, function, materials, tools, and physical environments through project-based exercises. Develops familiarity with design process, critical observation, and the translation of design concepts into digital and physical reality. Utilizing traditional and contemporary techniques and tools, faculty across various design disciplines expose students to a unique cross-section of inquiry.

Spring
2025
3-3-6
U
Schedule
MW 2-5
Location
Studio 7-434
Prerequisites
4.021 or 4.02A
Required Of
BSA, Architecture Minor
Enrollment
Limited to 25
Preference Given To
Course 4 and 4B majors; Design/Arch minors; and 1st- and 2nd-year students
Can Be Repeated for Credit
No
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4.021

Design Studio: How to Design

Introduces fundamental design principles as a way to demystify design and provide a basic introduction to all aspects of the process. Stimulates creativity, abstract thinking, representation, iteration, and design development. Equips students with skills to have more effective communication with designers, and develops their ability to apply the foundations of design to any discipline.

Spring
2025
3-3-6
U
Schedule
MW 2-5
Location
Studio 7-434
Prerequisites
None
Required Of
BSA, BSAD and Architecture Minor
Enrollment
Limited to 25
HASS
A
Preference Given To
Course 4 majors and minors
Can Be Repeated for Credit
No
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4.s15

Special Subject: Design — Architecture & Details: Thresholds

“Architecture &” is a course framework that situates architecture (and cities) relative to a shifting subject that ranges from material, light, use, limits, time, memory, narrative, posthumanism, thresholds, etc.

This course is an exploration of the later stages of architectural design that occurs in architectural detailing and construction mock-ups. To initiate this course, students will select a building threshold from a project that they have previously designed and use it as a basis to produce 5-10 new threshold variations. The threshold variations will be a detailed response and study of select architectural precedents. For the final project, students will select one threshold design to build a physical model at full (or half) scale.

This course offers students the opportunity to explore the design potential passages, openings and closures. Choosing and isolating the threshold allows for an in-depth study of the passage between interiors, and exteriors, and the space in between. Each threshold is on the verge of; as illustrated in Marcel Duchamp’s door 11 rue Larrey from 1927, it is both an opening to and closure of and holds the space between two conditions.

Students will design and detail openings in response to atmospheres and spaces and inhabitants. Students will also explore multiple design options as each design will be approached through a different tectonic lens. Students will not redesign the entire building—only the threshold. Since the threshold is from a design that each student gave much consideration previously, each speculation on the threshold design hints toward alternative design approaches and potentials for building design.

The approach to tectonic studies is informed by a range of precedents from literature, mathematics, art, music and architecture. In art and music, instructional compositions informed by repetition, variation, and singularity (uniqueness) from the chance compositions of John Cage to the wall drawings of Sol Le Witt. Other models for this exploration are the books Elements of Style by Raymond Queneau and 99 Variations on a Proof by Philip Ording, two works that begin with a simple premise that is reinvented one hundredfold by a new set of principles, techniques, contexts, and histories.

Queneau the cofounder of OuLiPo (workshop of potential literature) begins with a narrative, while Ording begins with a theorem, yet each uses the same method to generate new perspectives of the original through an exploration of style. The OuLiPo group applied constraints and mathematical rules to conceive of and structure narratives. Architectural precedents will be drawn from editions of GA Detail, Global Architecture, El Croquis, and when possible, detailed vernacular, traditional African, Islamic, Japanese, and European examples. 
 

Spring
2024
3-3-6
G
Schedule
M 2-5
Location
1-371
Can Be Repeated for Credit
Yes