4.117
4.118

Creative Computation

UG: 4.118, G: 4.117

Dedicated to bridging the gap between the virtual and physical world, the subject embraces modes of computation that hold resonance with materials and methods that beg to be computed. Students engage in bi-weekly exercises to solve complex design problems. Each exercise is dedicated to a different computation approach (recursion, parametric, genetic algorithms, particle-spring systems, etc.) that is married to a physical challenge, thereby learning the advantages and disadvantages to each approach while verifying the results in physical and digitally fabricated prototypes. Through the tools of computation and fabrication, it empowers students to design as architects, engineers and craftspeople. 

Additional work required of student taking for graduate credit. 

Spring
2024
3-0-6
G
3-0-9
U/G
Schedule
W 2-5
Location
3-442
Prerequisites
Permission of instructor
Restricted Elective
4.117: MArch; 4.118: Design Minor
Preference Given To
MArch
Can Be Repeated for Credit
No
Document Uploads
4.110

Design Across Scales

Note: Room for lab has changed from 9-451 to N52-337 (same room as lecture section)

Inspired by Charles and Ray Eames' canonical Powers of Ten, explores the relationship between science and engineering through the lens of design. Examines how transformations in science and technology have influenced design thinking and vice versa. Provides interdisciplinary skills and methods to represent, model, design and fabricate objects, machines, and systems using new computational and fabrication tools. Aims to develop methodologies for design research of interdisciplinary problems.

Spring
2024
2-2-8
U
Schedule
Lecture: M 10-12
Recitation: W 7-9
Location
N52-337
Required Of
BSAD
Restricted Elective
Design Minor
HASS
A
Preference Given To
Course 4 majors and minors
Can Be Repeated for Credit
No
4.043
4.044

Design Studio: Interaction Intelligence

UG: 4.043, G: 4.044

Overview of core principles and techniques for the design of interaction, behavior, and intelligence across objects and spaces. In a studio environment, students develop low and high-fidelity interactive prototypes that can be deployed and experienced by real users. Lectures cover the history and principles of human-computer interaction, behavior prototyping, physical and graphical user interfaces, machine intelligence, neural networks, and large language models. Provides a foundation in technical skills, such as physical prototyping, coding, and electronics, as well as how to collect data, train, and deploy their own neural network models. Students complete a series of small interaction exercises and a portfolio-level final project. 

Students taking graduate version complete additional assignments. 

Spring
2024
3-3-6
U/G
3-3-3
G
Schedule
Lecture: F 2-5
Lab: T 7-9
Location
Lecture + Lab: N52-342C
Prerequisites
4.043: 4.031; 4.044: permission of instructor
Restricted Elective
BSAD, Design Minor
Preference Given To
BSAD, Design Minor
Can Be Repeated for Credit
No
Document Uploads
4.041

Design Studio: Advanced Product Design

Focuses on producing a small series of manufactured products. Students develop products that address specific user needs, propose novel design concepts, iteratively prototype, test functionality, and ultimately exhibit their work in a retail context. Stemming from new research and technological developments around MIT, students try to imagine the future products that emerge from new materials and machine intelligence. Provides an in-depth exploration of the design and manufacturing of products, through narrative, form, function, fabrication, and their relationship to customers. 

Spring
2024
3-3-6
U
Schedule
TR 2-5
Location
N52-342C
Prerequisites
4.031 or permission of instructor
Restricted Elective
BSAD, Design Minor
Preference Given To
Course 4B Majors, Design Minor
Can Be Repeated for Credit
No
Document Uploads
4.032
4.033

Design Studio: Information and Visualization

UG: 4.032, G: 4.033

Provides an introduction to working with information, data and visualization in a hands-on studio learning environment. Studies the history and theory of information, followed by a series of projects in which students apply the ideas directly. Progresses though basic data analysis, visual design and presentation, and more sophisticated interaction techniques. Topics include storytelling and narrative, choosing representations, understanding audiences, and the role of designers working with data. 

Graduate students are expected to complete additional assignments. 

Spring
2024
3-3-6
U
2-4-6
G
Schedule
WF 9:30-11
Location
N52-337
Prerequisites
4.033: permission of instructor
Required Of
BSA, Design Minor
Restricted Elective
Design Minor
Preference Given To
BSA
Can Be Repeated for Credit
No
4.024

Architecture Design Studio II

Provides instruction in architectural design and project development with an emphasis on social, cultural, or civic programs. Builds on foundational design skills with more complex constraints and contexts. Integrates aspects of architectural theory, building technology, and computation into the design process. 

Spring
2024
0-12-12
U
Schedule
TRF 1-5
Location
studio 7-403
Prerequisites
4.023, 4.500, 4.401
Required Of
BSA
Preference Given To
Course 4 majors
Can Be Repeated for Credit
No
Document Uploads
4.022

Design Studio: Introduction to Design Techniques and Technologies

Introduces the tools, techniques and technologies of design across a range of projects in a studio environment. Explores concepts related to form, function, materials, tools, and physical environments through project-based exercises. Develops familiarity with design process, critical observation, and the translation of design concepts into digital and physical reality. Utilizing traditional and contemporary techniques and tools, faculty across various design disciplines expose students to a unique cross-section of inquiry.

Spring
2024
3-3-6
U
Schedule
MW 2-5
Location
7-434 studio
Prerequisites
4.021 or 4.02A
Required Of
BSA, BSAD, Architecture Minor
Preference Given To
Course 4 and 4B majors; Design/Arch minors; and 1st- and 2nd-year students
Can Be Repeated for Credit
No
Document Uploads
4.021

Design Studio: How to Design

Introduces fundamental design principles as a way to demystify design and provide a basic introduction to all aspects of the process. Stimulates creativity, abstract thinking, representation, iteration, and design development. Equips students with skills to have more effective communication with designers, and develops their ability to apply the foundations of design to any discipline.

Spring
2024
3-3-6
U
Schedule
MW 2-5
Location
7-434 studio
Prerequisites
None
Required Of
BSA, BSAD and Architecture Minor
HASS
A
Preference Given To
Course 4 majors and minors
Can Be Repeated for Credit
No