Creative Computation
UG: 4.118, G: 4.117
Dedicated to bridging the gap between the virtual and physical world, the subject embraces modes of computation that hold resonance with materials and methods that beg to be computed. Students engage in bi-weekly exercises to solve complex design problems. Each exercise is dedicated to a different computation approach (recursion, parametric, genetic algorithms, particle-spring systems, etc.) that is married to a physical challenge, thereby learning the advantages and disadvantages to each approach while verifying the results in physical and digitally fabricated prototypes. Through the tools of computation and fabrication, it empowers students to design as architects, engineers and craftspeople.
Additional work required of student taking for graduate credit.
Design Across Scales
Note: Room for lab has changed from 9-451 to N52-337 (same room as lecture section)
Inspired by Charles and Ray Eames' canonical Powers of Ten, explores the relationship between science and engineering through the lens of design. Examines how transformations in science and technology have influenced design thinking and vice versa. Provides interdisciplinary skills and methods to represent, model, design and fabricate objects, machines, and systems using new computational and fabrication tools. Aims to develop methodologies for design research of interdisciplinary problems.
Design Studio: Interaction Intelligence
UG: 4.043, G: 4.044
Overview of core principles and techniques for the design of interaction, behavior, and intelligence across objects and spaces. In a studio environment, students develop low and high-fidelity interactive prototypes that can be deployed and experienced by real users. Lectures cover the history and principles of human-computer interaction, behavior prototyping, physical and graphical user interfaces, machine intelligence, neural networks, and large language models. Provides a foundation in technical skills, such as physical prototyping, coding, and electronics, as well as how to collect data, train, and deploy their own neural network models. Students complete a series of small interaction exercises and a portfolio-level final project.
Students taking graduate version complete additional assignments.
Design Studio: Advanced Product Design
Focuses on producing a small series of manufactured products. Students develop products that address specific user needs, propose novel design concepts, iteratively prototype, test functionality, and ultimately exhibit their work in a retail context. Stemming from new research and technological developments around MIT, students try to imagine the future products that emerge from new materials and machine intelligence. Provides an in-depth exploration of the design and manufacturing of products, through narrative, form, function, fabrication, and their relationship to customers.
Design Studio: Information and Visualization
UG: 4.032, G: 4.033
Provides an introduction to working with information, data and visualization in a hands-on studio learning environment. Studies the history and theory of information, followed by a series of projects in which students apply the ideas directly. Progresses though basic data analysis, visual design and presentation, and more sophisticated interaction techniques. Topics include storytelling and narrative, choosing representations, understanding audiences, and the role of designers working with data.
Graduate students are expected to complete additional assignments.
Architecture Design Studio II
Provides instruction in architectural design and project development with an emphasis on social, cultural, or civic programs. Builds on foundational design skills with more complex constraints and contexts. Integrates aspects of architectural theory, building technology, and computation into the design process.
Design Studio: Introduction to Design Techniques and Technologies
Introduces the tools, techniques and technologies of design across a range of projects in a studio environment. Explores concepts related to form, function, materials, tools, and physical environments through project-based exercises. Develops familiarity with design process, critical observation, and the translation of design concepts into digital and physical reality. Utilizing traditional and contemporary techniques and tools, faculty across various design disciplines expose students to a unique cross-section of inquiry.
Design Studio: How to Design
Introduces fundamental design principles as a way to demystify design and provide a basic introduction to all aspects of the process. Stimulates creativity, abstract thinking, representation, iteration, and design development. Equips students with skills to have more effective communication with designers, and develops their ability to apply the foundations of design to any discipline.